Rules and Regulations
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Rules and Regulations
1. No Godmodding.
2. You cannot control another players character without their explicit permission.
3. If you wish to perform an action (like moving into a building/room), you have to end your post with that. The Game Master will then respond to you, either publicly or privately, with details.
4. If multiple players are in combat, roll 1d20 for initiative. If two or more people roll the same number, they must roll again.
5. All characters must be approved by the GM.
6. Combat works with the formula 1d20 * 1d6
If there are any multipliers for your weapon/magic, insert them into the formula as well.
7. You cannot change the results of a dice roll. If you roll it, you have to deal with it.
8. If you join the game while it is in progress, you either have to wait for the campaign to finish, or talk to the GM about how your character can join in.
9. You can play with up to three characters.
10. Your character's dialogue has to be color coded, so as to differentiate them.
2. You cannot control another players character without their explicit permission.
3. If you wish to perform an action (like moving into a building/room), you have to end your post with that. The Game Master will then respond to you, either publicly or privately, with details.
4. If multiple players are in combat, roll 1d20 for initiative. If two or more people roll the same number, they must roll again.
5. All characters must be approved by the GM.
6. Combat works with the formula 1d20 * 1d6
If there are any multipliers for your weapon/magic, insert them into the formula as well.
7. You cannot change the results of a dice roll. If you roll it, you have to deal with it.
8. If you join the game while it is in progress, you either have to wait for the campaign to finish, or talk to the GM about how your character can join in.
9. You can play with up to three characters.
10. Your character's dialogue has to be color coded, so as to differentiate them.
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