Character Creation
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Character Creation
For details on character creation, see the section in the official challenger .pdf -
http://www.rpgnow.com/product/92921/Challenger-RPG-a-Free-Roleplaying-Game
Then, fill out the form -
Name:
HP: 300 (default)
Gender:
Race:
Class(es):
Skills:
Class Powers:
Racial Powers:
Carrying Capacity: 1d6*1d12*10
Skills:
Character Traits:
Weaknesses:
Background:
Approved Characters:
http://www.rpgnow.com/product/92921/Challenger-RPG-a-Free-Roleplaying-Game
Then, fill out the form -
Name:
HP: 300 (default)
Gender:
Race:
Class(es):
Skills:
Class Powers:
Racial Powers:
Carrying Capacity: 1d6*1d12*10
Skills:
Character Traits:
Weaknesses:
Background:
Approved Characters:
- Dúlinnor:
- Name: Dúlinnor
HP: 300
Gender: Male
Race: Elf
Class(es): Master Thief, Ninja
Class Powers:
Turn into Bear
Skill of the Ninja
Thievery
Valuables Sense
Amazing Stunt
Break In
Shuriken
Amazing Jump
Racial Powers:
Wood Sense
Wizardry: Turn Into Bear
Carrying Capacity: 300lbs
Skills:
Magic (Broad)
Acrobatics (Broad)
Thievery (Broad)
+6 Stealth
+2 Woodlands Knowledge
+3 Hearing
+2 Singing
+2 Music
+2 Art
+2 Magical Art
+5 Forging
+15 Jump
+5 Climb
+7 Escape Artist
+5 Balance
+7 Lock-pick
+7 Trap Find
+7 Trap Disable
+7 Bluff
+10 Rope Tying
Character Traits:
Immune to charms
Immune to compulsions
Immune to illusions
Immune to invisibility
Afraid of the Undead
Dislikes Bats
Mastered rope tying
Light sleeper
Weaknesses: Fire x1.75
Background: Outlaw
In the kingdom of Valesmyr, Dúlinnor served the magistrate as a chief advisor. One day, however, the Magistrate was poisoned, and Dúlinnor was framed as the murderer. He took to the wilderness, where he has traveled ever since.
Misc:
Craft one minor magic item per adventure.
- Edlrik Vhad Savaghe:
- Name: Edlrik Vhad Savaghe
HP: 300 (default)
Gender: Male
Race: Immortal
Class(es): Knight
Class Powers: Hold ground (allows Edlrik not to be disarmed, conned, or distracted. If a stance is set, Edlrik is immovable), All Weapons (Trained in all forms of weapons and armor, including Master class. Gains +1 attack with all weapons. gets to maximum of +3 at epic level), and Shield (gives +70 hp whenever a shield is equipped. Also allows blocking for twice a battle.)
Racial Powers: Unaging (will not age... Duh), Immortal (immune to plagues of mortals), and Cosmic Powers; Gift of Solace. (Gives Edlrik the ability to utilize Solar energy in his attacks, giving a chance to cause enemies to ignite, and giving him resistance to fire. Also he can bring light to all other places that are dark. If returns to life in battle he gives all ally character temporary Attack boosts and defence boosts. They last for 2 turns and can not be carried over into other battles.)
Carrying Capacity: 400lbs
Skills: Unarmed Fighting (depending on level, 1d4 when attacking without a weapon), Endurance (rolls for survivability to damage and breath holding), Healing (can heal self depending on roll) , Physical Strength. (+1 cumulative strength bonuses including physical saves,to the maximum of +5)
Character Traits:
Dislikes people with no honor and that are evil. Very biased against them.
Fearful of slimey beings.
He loves to go headlong into battle, with little or absolutely no regard to enemy's stats.
Has unique armor from his realm, it shows of stars and is brightly colored and gives specific perks. (damage bonus vs Void x1.5)
Weaknesses: Void based powers, Anything that can absorb and leach solar energy. His immortality causes him to feel reckless and not caring about situations, and can lead to him foolishly rushing into battle.
Void damage x1.5
Slime Damage x1.5
Life/Energy Drain x1 + 1d10
Background: Mysterious. Edlrik will share when the time is right.
- Faeyra Aelfhelm:
- Name: Faeyra Aelfhelm
HP: 370
Gender: Female
Race: Half-Elf
Class(es): Dragon Slayer, Swords Master
Class Powers:
Skill With the Blade
Hunter
Tough
Swords Master
Undisarmable Sword
Undefeatable Sword
Racial Powers:
Outcast
Diplomat
Carrying Capacity: 250 lbs.
Skills:
Thievery access
+2 Streetwise
+8 Diplomacy
+1 Attack
+1 Damage
+2 Survival
+5 Run
+5 Climb
+5 Singing
+5 Courage
+5 Insight
+5 Healing
Character Traits:
Wears Elven Clothing, embroidered with a symbol like a tree and a cross.
Dislikes Spiders
Catchphrase: "There's a billion ways to die, but only one way to live."
Super Friendly
Weaknesses:
N/A
Miscellaneous:
+2 Mental Based Saves
Once Per Adventure, add 2d6 to a magic based roll on a single opponent
Once per Adventure, deal 1d6 on an unsuspecting enemy
+3 Attack and +3 Damage against Dragons
+50 HP against Dragons
+3 Damage with Katana
Cannot be Disarmed
Cannot be defeated by a sword wielding enemy, unless they punch or use magic.
When fighting a sword wielding enemy, minimum health is 1HP.
Background:
Highly Trained
.
Last edited by FrenchBD on Wed Dec 03, 2014 9:58 am; edited 2 times in total (Reason for editing : Faeyra Aelfhelm has been added.)
Dúlinnor
Name: Dúlinnor
HP: 300
Gender: Male
Race: Elf
Class(es): Master Thief, Ninja
Class Powers:
Turn into Bear
Skill of the Ninja
Thievery
Valuables Sense
Amazing Stunt
Break In
Shuriken
Amazing Jump
Racial Powers:
Wood Sense
Wizardry: Turn Into Bear
Carrying Capacity: 300lbs
Skills:
Magic (Broad)
Acrobatics (Broad)
Thievery (Broad)
+6 Stealth
+2 Woodlands Knowledge
+3 Hearing
+2 Singing
+2 Music
+2 Art
+2 Magical Art
+5 Forging
+15 Jump
+5 Climb
+7 Escape Artist
+5 Balance
+7 Lock-pick
+7 Trap Find
+7 Trap Disable
+7 Bluff
+10 Rope Tying
Character Traits:
Immune to charms
Immune to compulsions
Immune to illusions
Immune to invisibility
Afraid of the Undead
Dislikes Bats
Mastered rope tying
Light sleeper
Weaknesses: Fire x1.75
Background: Outlaw
In the kingdom of Valesmyr, Dúlinnor served the magistrate as a chief advisor. One day, however, the Magistrate was poisoned, and Dúlinnor was framed as the murderer. He took to the wilderness, where he has traveled ever since.
Misc:
Craft one minor magic item per adventure.
HP: 300
Gender: Male
Race: Elf
Class(es): Master Thief, Ninja
Class Powers:
Turn into Bear
Skill of the Ninja
Thievery
Valuables Sense
Amazing Stunt
Break In
Shuriken
Amazing Jump
Racial Powers:
Wood Sense
Wizardry: Turn Into Bear
Carrying Capacity: 300lbs
Skills:
Magic (Broad)
Acrobatics (Broad)
Thievery (Broad)
+6 Stealth
+2 Woodlands Knowledge
+3 Hearing
+2 Singing
+2 Music
+2 Art
+2 Magical Art
+5 Forging
+15 Jump
+5 Climb
+7 Escape Artist
+5 Balance
+7 Lock-pick
+7 Trap Find
+7 Trap Disable
+7 Bluff
+10 Rope Tying
Character Traits:
Immune to charms
Immune to compulsions
Immune to illusions
Immune to invisibility
Afraid of the Undead
Dislikes Bats
Mastered rope tying
Light sleeper
Weaknesses: Fire x1.75
Background: Outlaw
In the kingdom of Valesmyr, Dúlinnor served the magistrate as a chief advisor. One day, however, the Magistrate was poisoned, and Dúlinnor was framed as the murderer. He took to the wilderness, where he has traveled ever since.
Misc:
Craft one minor magic item per adventure.
Re: Character Creation
Hey all! Savage ED here. This is my character for the Challenger RP!
Name: Edlrik Vhad Savaghe
HP: 300 (default)
Gender: Male
Race: Immortal
Class(es): Knight
Class Powers: Hold ground (allows Edlrik not to be disarmed, conned, or distracted. If a stance is set, Edlrik is immovable), All Weapons (Trained in all forms of weapons and armor, including Master class. Gains +1 attack with all weapons. gets to maximum of +3 at epic level), and Shield (gives +70 hp whenever a shield is equipped. Also allows blocking for twice a battle.)
Racial Powers: Unaging (will not age... Duh), Immortal (immune to plagues of mortals), and Cosmic Powers; Gift of Solace. (Gives Edlrik the ability to utilize Solar energy in his attacks, giving a chance to cause enemies to ignite, and giving him resistance to fire. Also he can bring light to all other places that are dark. If returns to life in battle he gives all ally character temporary Attack boosts and defence boosts. They last for 2 turns and can not be carried over into other battles.)
Carrying Capacity: 400lbs
Skills: Unarmed Fighting (depending on level, 1d4 when attacking without a weapon), Endurance (rolls for survivability to damage and breath holding), Healing (can heal self depending on roll) , Physical Strength. (+1 cumulative strength bonuses including physical saves,to the maximum of +5)
Character Traits:
Dislikes people with no honor and that are evil. Very biased against them.
Fearful of slimey beings.
He loves to go headlong into battle, with little or absolutely no regard to enemy's stats.
Has unique armor from his realm, it shows of stars and is brightly colored and gives specific perks. (damage bonus vs Void x1.5)
Weaknesses: Void based powers, Anything that can absorb and leach solar energy. His immortality causes him to feel reckless and not caring about situations, and can lead to him foolishly rushing into battle.
Void damage x1.5
Slime Damage x1.5
Life/Energy Drain x1 + 1d10
Background: Mysterious. Edlrik will share when the time is right.
Name: Edlrik Vhad Savaghe
HP: 300 (default)
Gender: Male
Race: Immortal
Class(es): Knight
Class Powers: Hold ground (allows Edlrik not to be disarmed, conned, or distracted. If a stance is set, Edlrik is immovable), All Weapons (Trained in all forms of weapons and armor, including Master class. Gains +1 attack with all weapons. gets to maximum of +3 at epic level), and Shield (gives +70 hp whenever a shield is equipped. Also allows blocking for twice a battle.)
Racial Powers: Unaging (will not age... Duh), Immortal (immune to plagues of mortals), and Cosmic Powers; Gift of Solace. (Gives Edlrik the ability to utilize Solar energy in his attacks, giving a chance to cause enemies to ignite, and giving him resistance to fire. Also he can bring light to all other places that are dark. If returns to life in battle he gives all ally character temporary Attack boosts and defence boosts. They last for 2 turns and can not be carried over into other battles.)
Carrying Capacity: 400lbs
Skills: Unarmed Fighting (depending on level, 1d4 when attacking without a weapon), Endurance (rolls for survivability to damage and breath holding), Healing (can heal self depending on roll) , Physical Strength. (+1 cumulative strength bonuses including physical saves,to the maximum of +5)
Character Traits:
Dislikes people with no honor and that are evil. Very biased against them.
Fearful of slimey beings.
He loves to go headlong into battle, with little or absolutely no regard to enemy's stats.
Has unique armor from his realm, it shows of stars and is brightly colored and gives specific perks. (damage bonus vs Void x1.5)
Weaknesses: Void based powers, Anything that can absorb and leach solar energy. His immortality causes him to feel reckless and not caring about situations, and can lead to him foolishly rushing into battle.
Void damage x1.5
Slime Damage x1.5
Life/Energy Drain x1 + 1d10
Background: Mysterious. Edlrik will share when the time is right.
Faeyra Aelfhelm
Name: Faeyra Aelfhelm
HP: 370
Gender: Female
Race: Half-Elf
Class(es): Dragon Slayer, Swords Master
Class Powers:
Skill With the Blade
Hunter
Tough
Swords Master
Undisarmable Sword
Undefeatable Sword
Racial Powers:
Outcast
Diplomat
Carrying Capacity: 250 lbs.
Skills:
Thievery access
+2 Streetwise
+8 Diplomacy
+1 Attack
+1 Damage
+2 Survival
+5 Run
+5 Climb
+5 Singing
+5 Courage
+5 Insight
+5 Healing
Character Traits:
Wears Elven Clothing, embroidered with a symbol like a tree and a cross.
Dislikes Spiders
Catchphrase: "There's a billion ways to die, but only one way to live."
Super Friendly
Weaknesses:
N/A
Miscellaneous:
+2 Mental Based Saves
Once Per Adventure, add 2d6 to a magic based roll on a single opponent
Once per Adventure, deal 1d6 on an unsuspecting enemy
+3 Attack and +3 Damage against Dragons
+50 HP against Dragons
+3 Damage with Katana
Cannot be Disarmed
Cannot be defeated by a sword wielding enemy, unless they punch or use magic.
When fighting a sword wielding enemy, minimum health is 1HP.
Background:
Highly Trained
HP: 370
Gender: Female
Race: Half-Elf
Class(es): Dragon Slayer, Swords Master
Class Powers:
Skill With the Blade
Hunter
Tough
Swords Master
Undisarmable Sword
Undefeatable Sword
Racial Powers:
Outcast
Diplomat
Carrying Capacity: 250 lbs.
Skills:
Thievery access
+2 Streetwise
+8 Diplomacy
+1 Attack
+1 Damage
+2 Survival
+5 Run
+5 Climb
+5 Singing
+5 Courage
+5 Insight
+5 Healing
Character Traits:
Wears Elven Clothing, embroidered with a symbol like a tree and a cross.
Dislikes Spiders
Catchphrase: "There's a billion ways to die, but only one way to live."
Super Friendly
Weaknesses:
N/A
Miscellaneous:
+2 Mental Based Saves
Once Per Adventure, add 2d6 to a magic based roll on a single opponent
Once per Adventure, deal 1d6 on an unsuspecting enemy
+3 Attack and +3 Damage against Dragons
+50 HP against Dragons
+3 Damage with Katana
Cannot be Disarmed
Cannot be defeated by a sword wielding enemy, unless they punch or use magic.
When fighting a sword wielding enemy, minimum health is 1HP.
Background:
Highly Trained
Re: Character Creation
ANY characters posted after this will have to either wait for Chapter 02, or be in contact with the GM about how they can join in in the middle.
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